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Sitenhost
About

We built the studio we wished we could hire

Sitenhost started in 2018 after its founders spent years inheriting apps from agencies that had shipped, invoiced and vanished. The whole model is a reaction to that.

The pattern was always the same. An agency would win the build, ship something that demoed well, invoice the final milestone and move on. Eighteen months later the app would break on a new iOS release, nobody could find the signing certificate, and the developer accounts were registered to an email address at a company that no longer existed.

We kept being the people called in to sort that out. Eventually it seemed more useful to be the people who prevented it.

What we changed

Everything is registered to you from day one — the repository, the Apple Developer account, the Play Console, the servers, the domain. Not to us, not to a project email, to you. We are replaceable by design, and we think that is the only honest way to earn the next piece of work.

We also stayed. Roughly two thirds of our revenue comes from apps we shipped years ago and still release updates for every fortnight. An app is a living thing; treating the launch as the finish line is what produces the wreckage we started out cleaning up.

What we will not do

We do not build an app because you asked for one. If a good responsive website would serve your customers better — and quite often it would — we will say so, and then quote you for the website instead.

We do not bill for work you have not approved in writing, and we do not start a build before you have held a prototype. Too many app projects are six figures of guessing.

The useful answer is sometimes that you do not need an app at all. We are happy to be the people who say so.
How we operate

Four rules we do not bend

Everything is in your name

Repository, store accounts, servers, domain. You can walk away with the whole thing tomorrow and owe us nothing but notice.

Prototype before production

Nobody signs off a six-figure build from a slide. You hold a working prototype on your own phone first.

Say the difficult thing

Including when the honest answer is that you do not need the project. Especially then.

Ship, then keep shipping

Launch is the middle of the job. We are still releasing updates to apps we built six years ago.

Leadership

The people who will actually build it

Small enough that you will know everyone working on your project by name inside a fortnight.

DW

Dana Whitfield

Managing Director

Runs the studio and the care plans. Has restored more websites from bad backups than she would like to count.

TH

Tomás Herrera

Head of Mobile

Leads the app team. Specialises in offline-first field apps and will happily argue about sync conflict resolution.

PR

Priya Raghunathan

Head of Product Design

Runs scoping workshops and prototypes. The reason our clients cut features before paying to build them.

MO

Marcus Oyelaran

Head of Platform

Backends, APIs and the cloud they run on. Keeps a shelf of old Android phones purely to ruin optimistic performance claims.

Come and ask us something difficult

The first conversation is with a developer and costs nothing. If we are not the right fit we will say so and point you somewhere better.

Studio hours 8am–6pm · on-call for live apps